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Noise Reduction & Color Reduction Settings

When an image is converted to pixel art, small color variations in the original appear as scattered single pixels ("noise") and an excessive number of colors. Since you will reproduce the design in the game one square at a time, pixel art with less noise and fewer colors is both easier to build and better looking. Noise reduction and color reduction are the two tools that clean this up.

1. Choosing a Noise Reduction Level

LevelEffectWhen to Use
OffFaithful to the source imageAlready-clean sources such as pixel art or icons
LowBlends isolated single pixels into their surroundingsA safe first choice for most images
MediumAlso removes tiny 1–2 pixel islandsPhotos and images with many gradients
HighRemoves clusters up to 3 pixels for an illustration-like finishGrainy photos, or when you want bold simplification

The preview refreshes every time you switch levels, so balance "keeping the details" against "removing the specks".

The same pixel art with noise reduction set to off, low, medium and high, shown side by side.
Real output at each level. The stray single pixels scattered along the boundaries between sky bands disappear as the level rises — and so, gradually, does the fine detail in the tree and the water.

2. Color Reduction (Two Steps)

Color reduction happens in two steps. Both are simple sliders with a live preview.

  1. Step 1: Remove rarely-used colors
    Colors used in only a handful of squares are merged into their nearest neighbor. The look barely changes, but the number of colors you must place drops sharply.
  2. Step 2: Merge similar colors
    Colors with small perceptual differences are combined to simplify the pattern further. The stronger you go, the more illustration-like the result.
The same pixel art reduced to 30, 20 and 12 colors, shown side by side.
Going from 30 to 20 colors barely changes the impression. At 12 the sky collapses into fewer steps and the white of the clouds goes dull. Comparing like this is how you find your own limit.

3. Manual Color Reduction (Custom)

When you want to remove a specific color, open "Custom" on the color reduction screen. A list of all used colors appears; tapping a color merges it into its closest remaining neighbor. Removing subtle in-between shades while keeping the main colors makes in-game work far easier.

Rule of thumb: 15–25 colors is the sweet spot for comfortable work on a Heartopia canvas. Watch the color counter and reduce as much as you can without breaking the picture — fewer colors also means less noise and a cleaner finish.

4. Works on Inserted Images Too

The same settings appear when you insert an image in design edit mode: after placing the image and tapping apply, the conversion method, noise reduction and color reduction screens open in order. These only affect the inserted region — pixels you have already drawn are never touched.