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All Pixel Art Guides

Heartopia Design Studio publishes more than just instructions for the tool itself. These guides are about pixel art as a craft. You can make something with nothing but the automatic converter, but knowing a little about color and silhouette changes both how the result looks and how much work it takes to place the dots in-game.

The articles below are grouped by purpose. You do not need to read them in order. Start with whichever one is closest to the problem in front of you.

Start here

Three articles to help you understand what the tool does and what pixel art actually is.

Basic Usage Guide

The whole flow, from uploading an image to converting it, reading the blueprint, and working through it in the work modes. Begin here.

Pixel Art Basics and Glossary

What pixel art is and how it differs from a simply downscaled image, plus clear explanations of palette, color reduction, dithering, anti-aliasing, and other terms you will keep meeting.

Planning Before You Start

What to decide before you convert anything: choosing a subject that suits pixel art, sketching a rough layout, framing it, and estimating how long the work will take.

Converting images

How to turn the photos and illustrations you already have into clean pixel art.

Image Conversion Tips

The differences between the three conversion methods, which source images convert well, and how to crop. Includes what to adjust when the result disappoints.

Noise Reduction and Color Settings

Choosing a noise reduction level, using the two-step color reduction sliders, and merging colors by hand with the custom option.

Making it look better

Techniques for refining a converted result into something you are happy to publish.

Color Palette Guide

Why fewer colors often read better, how to build enough brightness separation, the hue-shifting trick for shadows, and palette plans for different color counts.

Drawing Faces and Characters on Tiny Canvases

How to make a person recognisable in a few dozen pixels: prioritising silhouette, and deciding how much of a face you can simply leave out.

Dithering and Gradients

How mixing two colors in a pattern reads as a third, when dithering helps and when it just looks like noise, and what to do about banding.

In the game, and when things go wrong

Using Blueprints in Heartopia

How to reproduce a finished blueprint in-game, how the block work mode helps, and the preparation that makes placing dots far less tedious.

Troubleshooting Guide

Faces turning to mush, dull colors, speckled results, too many colors to finish. Common symptoms with their causes and concrete fixes.

Not sure where to begin? If you just want to make one piece today, the Basic Usage Guide and Image Conversion Tips are enough on their own. Once you have made a few and start wishing they looked cleaner, the Color Palette Guide is the one that changes how you see them.